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Benefits of Using Aurora Store v3.0.9 [Lite Mod] Cracked [Latest] Instead of Google Play Store



Version 2.0.9.0 12.06.2020Info:-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components. Re-craft the component and remove & replace them in any patterns that are affected.New Mods:-Better Loading Screen 1.3.23-GTNH-Bug Torch 1.0.2-Itlt 1.0.2Mod Upgrade:-Adventurebackpack 0.9-h14-GTNH-Appliedenergistics2 rv3-beta-31-Architecture Craft 1.7.4-GTNH-Avaritia 1.18-Bartworks 0.5.13.1-Baubles 1.0.1.12-Better Questing 3.0.334-GTNH-Binnie Mods 2.0.29.4-Biomes O Plenty 2.1.1-GTNH-Blood Arsenal 1.2.1-11-Blood Magic 1.3.3-30-Chisel 2.9.8-GTNH-CoreMod 1.6.46-Craft Tweaker 3.1.0-legacy-CropsPP 1.3.5.3-Draconic Evolution 1.0.2q-Electro Magic Tools 1.2.7.8-Ender IO 2.3.1.13 beta-Ender Zoo 1.0.18.3-Enhanced Loot Bags 1.0.3-Extra Cells 2.4.3b3-Forestry 4.2.27.12-Gadomancy 1.0.7.7-Galacticraft 3.0.15-GTNH-full-Gendustry 1.6.4.135a-Gregtech 5.09.33.52-GT PlusPlus 1.7.05.68-GT Scanner Mod 1.5.7-Hardcore Ender Expansion 1.8.6a-Hodgepodge 1.4.2-Holoinventory 2.1.4-beta-GTNH-IC2 Crop Plugin Version 1.3.1-IFU 1.7-Iguana Tinker Tweaks 2.1.7.4-InGame Info XML 2.8.2.3-Irontanks 1.1.19-Jabba 1.2.6-Kekztech 0.4.6-Magicbees 2.5.3-GTNH-Micdoodle Core 3.0.13-GTNH-Mine and Blade Battlegear 1.1.1.4-GTNH-Natura 2.3.2-dev-Nodal Mechanics 1.1-2-GTNH-Not Enough Items 2.0.4-GTNH-Open Blocks 1.6.2-Open Computers 1.7.5.5.13-Overloaded Armorbar 1.0.0-Pam's Harvestcraft Lb-1.0.1-GTNH-Remote IO 2.4.2-Roguelike 1.5.1-SGCraft 1.13.7-GTNH-Special Mobs 3.3.6-Spice Of Life 2.0.0 carrot-beta-5-Standard Expansion 3.0.182-GTNH-Steves Addons 0.10.17-Steves Carts 2.0.0.b19-Steves Factory Manager A96-GTNH-Storage Drawers 1.11.5-gtnh-TecTech 3.8.3-Thaumcraft NEI Additions 1.1.0.1-Thaumic Based 1.4.22-0-Thaumicenergistics 1.1.3.2-Thaumic Exploration 1.1.74-0-Thaumic Horizons 1.1.9.17-TMechworks 0.2.16.1-Torohealth 1.0.0-Twilightforest 2.3.8.5-dev-WAILA Plugins 0.2.3.1-7-Warp Theory 1.0.3-GTNH-Witching Gadgets 1.2.12-GTNH-Universal Singularities 8.6.1Mod Changes:Adventurebackpack-More work on packets-[RFC] Increase the fuel capacity of Copter Pack. #5873-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways-Update zh_CN.langAppliedenergistics2-Fixed blocking mode for inventories not giving out anything-added workaround for interface blocking mode to ignore selector circuits in GT machines-updated ic2 dependency to 2.2.2.828-add thaumcraft dev version-Reentrance check in the unload event-Added check for oversized client packet-Update zh_CN.langArchitecture Craft-Create zh_CN.lang-update gradleAvaritia-Update zh_CN.lang-update version add libsBartworks-fixed void miner not consuming energy-Made API standalone (mostly)-Made OrePrefixes lookups NullSecure-Added Config for Metas and Tiers for Ross-fixed GT++ compability-Fixed ConfigHandler initiating GTValues during coremod startup-Fixed MegaEBF sometimes overflowing-change recipes for Void Miner using Ore Drill Tier 6-Added VoidMiner Tiers-Added Recipes for Void Miners-Fixed VoidMiner Output-added void miner localisation for achievements-Made Void Miner Times in Assembly Line more reasonable-fixed fermentation recipes in biovat-Fixed Glass Checked-buffed Oganesson-made LoadItemContainers static-removed force shutdown-Merged NEI configs-added a config option to hide any orePrefix type of my materials-Redid CLS support-updated fr_FR translation (#67)-Some new featues-Added Multiblock Updateability to BW Blocks-Added Pollution to WaterPump-Added new Windmill GUI-Refactored Windmill a bit-Added animation to windmill-Various Development-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT Low Power Lasers-Fixed Circuit Logic and added bounds check-added TT Low Power recipes-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT Low Power Lasers-Fixed Circuit Logic and added bounds check-added TT Low Power recipes-Redid LuV Osmiridium Replacer-deleted old lib-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()-removed a wrong cast-fixed textures-removed *some* duplicate recipes for tool items-fixed voidminer-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas-fixed LAZORS not exploding when they recive too much Amp lasers-Redid Radio Hatch Stuffs -ItemStacks finally work properly-Forbid insertion of a non-Rad-Material-Update UniversalTeleportType.java (#78)-disabled circuit unification-removed unused decoratePlanet on Ross128ba-changed "splitStack" to "setStackSize"-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"-Added specialised functions for floor ceil wrap and clamp-Replaced old function calls-LowPower Pipes now have the IC2 glass fibre texture-fixed overflow on the AccessPriorityList-fixed "NOSUCHITEM rod" error-suppressed some warnings-Fixed Burned Out THTR Stuff-Fixed Cables-fix more then 1 energy hatch on circuit assmebler-fixed Ross128b crash-fixed TT recipe overlap-fixed double replicator recipesBaubles-Update zh_CN.langBetter Questing-Add ability to change scrolling speed-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs-Add canvas always striving to occupy less space-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs-Fix empty space at the end of rewards list-Add bq_copyprogress command-Fix demo mode notification-Add the ability to copy quests not from command sender-Fix party quest completion sync-Initial backport of netcode improvements and UI upgrades-Removed IProgression interface-Fixed GL error in scissor call-Fixed text alignment issue in PanelButton-Fixed theme GUI throwing a CME crash-Added backported new icons-Changes for the new api-Fix copyquests command-Fixed a few errors in partial data reading being treated as full databases-Fixed default tooltip background texture being missing-Backported newer translations-Backported transparent test theme-Fixed a few errors in partial data reading being treated as full databases-Fixed default tooltip background texture being missing-Backported newer translations-Backported transparent test theme-Fixed crash in party management screen when kicking or leaving-Fixed missing changes in real time repeat timer math-Removed now non-functional life share button in party screen-Bypassed Forge bug which fired LivingUpdateEvent several times per tick-Helps if I put the theme JSON in the right folder-Fixed some textures still trying to render when zero or negative sized-Backported sliced texture scaling improvements-Fixed dedicated servers crashing on first world tick-Add scroll positions save for tasks and rewards-Add tab completion options-Rework command for console execution-Fixed party invite screen not opening-Fixed party invite screen crashing when it did open-Fixed item panel texture not showing wildcard variants-Changed invite list to only show active players-Fixed NetStationEdit using the wrong NBT tag name-Fixed ore dictionary button in item selection changing prefix-Changed submission station GUI to pre-filter valid quests-Changed item and fluid tasks to use DBEntry-Quick fix for BQLivingUpdateEvent re-triggering the original event-Fixed popup not accepting no for an answer-Added quest designer shortcut-Removed anti-tamper code after community overreaction-Create zh_CN.langBinnie Mods-Fix fences and gates showing up wrong in WAILA-Update zh_CN.langBiomes O Plenty-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886-Update zh_CN.lang-change version update gradleBlood Arsenal-Update zh_CN.langBlood Magic-Update zh_CN.langChisel-Update zh_CN.langCoreMod-Fix world world accelerator power consumption-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.-If you use the default, i.e. range max, it will consume 3072EU/t.-commented BW ore mixes out because the dont work rn.-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting-add Pink Slime to EBF and Vac-T5 rocket allows Europium pre T1 fusion #5870-Added a better way for the Processing Array to handle recipes.-remove unused files from Itemlist-[RFC] Railcraft tank gauges recipe output 2 #5890-add recycle recipe for gauges from RC-fixed wrong mixer gui 9 slots-Additional fixes to Fixes #263-fixed CombinedBac-add more bw vat and lab recipes-add new cultures-add two alter native recipes in vat with bacterial sludge and mutagen-add more biomedium recipes-remove on some recipes breedable-change uv recipe to naquadria Sievert value-add items to vat input slots-change other bio vat recipe fluids by factor 250x-add new ASMD Component recipe-fixed OreDict Names-they use unlocalised names instead of localised ones now-fixed ganymede typo-Suggestion: Add a recipe for leather from oil chem #5918-add forgotten texture ArtificialLeather-add asmd chips to the core mod recipe-buff infinity wire #5916-Small Collagen adjustment #5913-[Wrought Iron ingot] Incorrect recipe? #5955-fixed another ganymede typo-fixed Stainless Steel typo-Update GT_MetaTileEntity_AirFilter.java-UnknownNutrientAgar takes too long (Biowares) #5964-Crystal Line needs asmds now-Recipe conflict #6025-GraviChestPlate recipe should work with all zpm circuits #6020-Updated Core Mod to Java 8-fixed ganymede typo in file-moved VoidMiner stuff from GT to here-Forgot to add png-Added Cauldron nerf-Drop Bart API pt2 electric boogaloo-fix core ,od not building-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.-added Rune fragments for HEE for mob drops-update autoclave 2 input slots-fix low gravity recipes-Update zh_CN.lang-add Display to itemlist-Added an API WA Endpoint-added deObfs jar-added soruces jar-Added an API WA Endpoint-Deluted Xenoxene should be Diluted Xenoxene #83-T8 rocket uncraftable (again) #6208-Recipes with ASMDs inconsistent #6224Craft Tweaker-Updated the ZenScript engine to the latest 1.12 ZenScript engine.-This means that any scripting engine improvements made between the -last 1.7.10 release and the last 1.12 release, will be in this version.-Updated the API to the latest 1.11.2 API-This means that any script written in 1.11.2 will (read should) work on this version, -there are way too many changes to actually write them all here unfortunately.-Added: pow(double, double), isNull(Object)CropsPP-Added new Crop pngs by emeraldsemerald (#35)-ae -> ä, oe -> ö, ue -> üDraconic Evolution-Update zh_CN.langElectro Magic Tools-Update zh_CN.langEnder IO-Fixed Conduit Filter-Added Big Item Filter-Capacitors, Conduits, Stellar Armor-rename crude steel to Clay Compound-update tooltip in lang file for stellar tools and armor-ore dicted Endsteel nugget-Update localization, add filter recipes-Added Stellar Armor Textures-Fixed basic ItemFilter-Fixed Transceiver crash-Added more 1.12 content-removed unused trigger classes from bc-Updated Deps-update to Java8-enabled UTF-8 encoding-applied Java & IntelliJ plugins-removed unused class-Fixed capacitor bug on load-Cleaned up capacitor loading code-Update zh_CN.lang-renamed constructor params for easier access-reduced log-spamEnder Zoo-Update zh_CN.langEnhanced Loot Bags-Create zh_CN.langExtra Cells-Fix fluid interface dupe-This dupe issue will happen when you attach two or more tanks -to the same fluid interface and the fluid interface pushes some fluid as in some pattern-Note to future programmers: this pushItems() logic is not as clean as it can be and can push -1 stack per tick whereas vanilla can push all stacks at the same tick.-Update zh_CN.lang-gradle updated-backported Oredictionary Export Bus extended pattern matching-updated ThaumicEnergistics integrationForestry-fixed method not found exception-wrong class for get Method call... i hate reflexion >_>-Fixed Mutation Coniditons (#5)-reduced usage of reflexion-inlined code-Actually remove the debug printsGadomancy-Update zh_CN.langGalacticraft-Update GCPlayerHandler.java-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162-Swap dependencies directory for maven deps.-Remove dependencies/*-Gradle Wrapper --> 4.4.1-Add GTNH permissions & update readme.md to direct support to us-Remove Mekanism support [Unused in GTNH]-Remove BuildCraft MJ support [Unused in GTNH]-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles-fix crash on invalid keybind-Update Version everywhere.-Remove version checker.-Reobf partially working on planets.jar-fix api include-Produce one output jar (instead of two) due to reobf issues-Point everyone to our github-Update MicdoodleCore-Fix mod options and planets rendering (#3)-blacklist run folder-lander now comes with fueled rocket-add api to add rocket fuels and fuel tiers-make rocket not get destroid by lightning-make launch controller teleport rockets and other-increse fuel cost when using launchcontroller-fix using launch conditions couses launch to break-add null check-fix launchcontrolled rockerst not launching correctly-removed enoying parachute message-stop lander on galaxy planets with launch controller-get rid off duble negtif-add more fuels-change zinc to nitrogen plasma-remove all non rocket fuels-add a way to remov efuels trough the api-update zh_CN.lang-change diesel to nitro diesel-update gitignore-add mic dodles core as libGendustry-update zh_CN.langGregtech-Display fluid amount in the fluid display stack.-add new Enderi IO materials to GT-CrudeSteel makes GTMaterial match up with EnderIO material-add more Ender IO material properties to material list.-change color of Crude steel and Pink slime a bit-change ender io material-add crafting recipes-change Melodic Alloy space in Name-add Pink Slime to EBF and Vac-add shapeless recipe for Clay Compound-Commented texture paging-Texture paging implemented-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...-Added a better way for the Processing Array to handle recipes.-add missing Packer machines back-add missing printer back-add missing ids to processing array-Set textures and adjust casing block register range-put all Oil and oredrill recipes to Assembler/assline-Removed T5 & T6 Miners-Added BW Compat for easier use of BW Materials in code-Removed DD Veins-Added all Ores to Voidminer in DeepDark-removed Infinity Ore-Void miner adjustments (#262)-Added all Ores to Voidminer in DeepDark-removed Infinity Ore-renormalize line endings-UHV fixes-updated tritanium color-replaced magic numbers with string identifiers-add additionl recipe changes to the fix-change recipes for Growthmedium and Bio Medium-Fix non GT tileentities should still propagate-remove recursion depth limit and nullcheck on instanceof-Tried to make Mogballs Optimisation properly threaded-Named the thread-actually use the right method (and not the old one lol)-Interrupted the Thread onServerAboutToStop-Made use of Thread.wait() + shortened "causeMachineUpdate" method-shortened the code + by using toUpdate as sync object-Added a new Thread every time a world is loaded-Refactor to fixed thread pool executor-Use actually something made for this task...-disable threaded caching of mUpdate values-Shutdown properly-Add more logging to shutdown-Use ThreadLocalRandom for RNG-remove ore and oil drill from gt and put it into core mod.-remove unused materials-add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928-CLS support-OpenGL is a bit of a pita, wants only to be used in main thread. -The easiest solution was to trigger CLS screen updates from GT. -It is a soft dependency, if CLS isn't present, nothing breaks.-Nerfed replicator-added a config option-made TankSize of Replicator a bit nicer-Refactored CLS support into an own Compat-add ArtificialLeather to more recipes-Reduced log-removed "isNice" easter egg-reduced loglines to log every 5% instead of every 1%-replaced Iterator for loop with enhanced for-Over-Generous LV Conveyor maceration recipe #5896-Quantium Wires have no wiremill recipe #5888-IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883-changed missing recipes to asmd components-fix stainless steel naming in large cells-Buff infinity turbines #5970-fixed Adv. Seismic Prospector off-by-one error-simplified calculations-some code cleanup-Factor 1.2 for now (UUM)-Fixe IV Electrolyzer used some non existing HSSS Wires-fix mistakes from lv centrifuging-Recipe conflict #6025-Update GT_Cover_SolarPanel.java-Clean up the fluid display thing.-Added cover guis for pump/filter-Fix integer loopback in scanner averages-3x3 pattern does not work in a packager-Cover gui: Right click to open instead take.2-Cover GUI: added fluid regulator, finished open on shiftrightclick.-Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards-Fix/Nerf cleanroom-more HEE bees and some fixes-Changed drilling plant tooltip to be more clear about drilling area-Fixed NPE during Worldgen-buffed drilling area in chunk mode for it to be not smaller than in the block mode-fixed scanner info & tooltip-fix spawner egg from combs-Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)-Add Fire Essense bee-set hidden bees now to hidden Tag. Before it dont't work-FluidRenderer Fixes-Made GT_FluidDisplayItem.getIconFromDamage NEVER return null-Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning-Naquadria combs give naquadah ore #6120-Debug recipe errors-Autoclave get a new input slot-Add new Autoclave Texture-fix recipe map autoclave-Update GT_MetaTileEntity_Cleanroom.java-Update zh_CN.lang-Update GT_VolumetricFlask.java-Made Flask icon handling more flexible.-Unified Large Chem reactor OC related #294-add Borosilicate Glass recipe for petri dish-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142-Only modify aStack when doDrain == true-Centrifuging Rubber Wood only outputs Methane Gas #5243-Added gui's for the rest of em covers.-Unified Large Chem reactor OC-coverguis: Cleaned up text.-change the tatalite mix to show up in nei-MachineBlock runnable toggle-Fixed NEI time value for Replicators-Phtalic Acid name wrong #6232-Nitric Acid name wrong as a fluid #6231-Phthalic Acid change breaks things #6242GT PlusPlus-Additions-Added more 'Special Behaviour' items for my multiblocks as Examples.-Added '/gtpp hand' command.-Added TungstenSteel & Neutronium tool variants to NEI while in dev.-Added Large Semifluid Generator and a crafting recipe for it.-Added Placeholder for Adv. Assembly Line.-Added Distillus Upgrade Chip and a crafting recipe for it.-Added some new food items.-Added a new casing block class for special handled multiblock casings.-Added locale for Naq Fuel Cells.-Added Boric Acid.-Added Hydrochloric Acid fluid & recipes if it doesn't exist.-Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.-Added recipe for processing Red Slurry.-Added IsaMill.-Added Milled ores.-Added Milling Balls.-Added Custom NEI Handler for IsaMIll.-Added Death by IsaMIll.-Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)-Added recipes for both grinding balls.-Added more milling chains.-Added two advanced recipes for obtaining Nitric Acid.-Added Nitric Oxide and recipes if it doesn't exist.-Added Nitrogen Dioxide and recipes if it doesn't exist.-Added Carbon Disulfide.-Added Hydrogen Sulfide if it doesn't exist.-Added Sodium Ethoxide.-Added Potassium Hydroxide.-Added Sodium Ethyl Xanthate.-Added Potassium Ethyl Xanthate.-Added recipe for Sodium Ethoxide-Added a Pine Tree.-Oredict BoP Pinecone if it exists.-Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)-Added a way to automatically refill advanced muffler hatches for the LRE.-Added more milled materials.-Added proper structure for Flotation Cells.-Added all milled materials to flotation cell recipes.-Added Human meat drops for dead players.-Added Slicing mode for ICM.-Added some localization for the new milling products.-Added Dehydration of Flotation Slurries to the Vacuum Furnace.-Added an Advanced Hazmat Suit.-Added a T3 circuit for recipe selections.-Added the Volumetric Flask Configurator.-Added a recipe for the Egg Box.-Added a Book for the Chemical Plant.-Added a Large Steam Macerator.-Added steam tier I/O buses & input hatch.-Added recipes for the custom steam hatch, buses and Macerator controller.-Added a recipe for the catalyst bus.-Added two new Alloys. (Botmium and Laurenium)-Added four new Maching Casing blocks.-Added new Machine casings to the Chemical Plant code.-Added new Volumetric Flasks. (8k & 32k)-Added custom Flask Renderer.-Added ability for the Volumetric Flask Configurator to handle the new Flasks.-Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.-Added advanced production method to obtain Fluorite.-Added recipe for pine saplings.-Added low tier basic turbines for Pollution Scrubbers.-Added capability for Scrubbers to be automated.-Added recipe for Zyngen.-Added recipes for 2 new volumetric flasks.-Added tier info into Chemical Plant NEI handler.-Added custom NEI handlers for Reactor Fuel Processing Plant recipes.-Added framework for Elemental Duplicator.-Added custom Data Orb bus for Elemental Duplicator.-Added recipes for basic turbines.-Added Item Overflow Valves.-Added more types of armour to the Hazmat list.-Added recipes to convert GT++ Plutonium239 into normal Plutonium.-Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.-Added recipes for Laurenium and Botmium casings.-Removals-Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)-Removed weird dependency on CofhCore.-Removed VFCs ability to handle flasks with fluid in them.-Disabled Thaumic Tinkerer Hazmat additions.-Disabled Item Overflow Covers.-Changes-Adjusted recipes for lower tier charge packs.-Reworked a few recipes.-Adjust process for obtaining Thorium-232.-Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.-Moved Rocket Fuel production to the Chem Plant.-Buffered Kerosene output from Coal Tar processing.-Made Formaldehyde Catalyst handled correctly in Chemical Plant.-Moved debug mode switch to AsmConfig.-Changed recipe for Nitrogen Tetroxide.-Adjusted recipe for Th232 again.-Changed Rocket Fuels slightly once more.-Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.-More adjustments to Vacuum Furnace NEI handler.-Adjusted use/creation of Pine Oil in recipes.-Buffed Outputs of Froth Processing.-Changed a heap of recipes to use the new circuits.-Changed the Tooltip for the Egg Box.-Made the Volumetric Flask Configurator tooltip better.-Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)-Changed Steam Multi recipes to use Tumbaga instead of Potin.-Changed some tooltips so that it's more obvious that steam things are ONLY for steam.-Changed colours of the two new alloys.-Rebalanced some Chemical Plant recipes.-Adjusted output of Fluorite ore production recipes.-Finished Work on Chemical Plant user manual.-Made Green Rocket Fuel more expensive.-Made Purple Rocket Fuel use less copper, give more output.-Rebalanced some Chemical Plant recipes.-Fixes-Fixed lafium compound being zpm instead of LuV.-Fixed Large Extruder not counting back center casing.-Fixed algea pond forming issue on servers.-Fixed ULV Overflow Covers using 0L Water in assembler. ( )-Fixed Integral Encasement I using 0L Steel in assembler. ( )-Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. ( )-Fixed bad handling of hatch textures on a few multiblocks.-Semi-Fixed Distillus.-Fixed Semifluid Generator recipes.-Fixed Semifluid Generators crashing the game when mined.-Fixed bad handling of calls to ItemList.java.-Fixed Distillus handling for Distillery recipe handling.-Fixed a minor bug in the update checker.-Fixed Hydrochloric Acid generating at the wrong time.-Disabled Hand-pump pumping from non-GT tile entities.-Fixed handling of custom OrePrefixes.-Fixed OreDict registration of MetaFoodItems.-Improved handling of Core Classes being static initialised too early.-Fixed client-side bug in Distillus which would cause an infinite loop.-Fixed bug in ForgeEnumHelper.-Fixed bug in setField methods from ReflectionUtils.-Fixed Algae Farm controller recipe.-Fixed OOB when changing Energy Tier. (Creative Buffer)-Fixed GUI of adv. muffler not working correctly.-More work overhauling GT/IC2 Hazmat system.-Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)-Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.-Fixed Fake Player Handling.-Fixed Vacuum Furnace controller recipe.-Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.-Fixed handling of Fluid Name handling on Custom Fluid Hatches.-Fixed spelling of Maintenance in most multiblock tooltips.-Fixed Robinators not returning the correct block when mined.-Fixed Electric tool recipes not consuming the original tool.-Redid handling of all shaped crafting recipes.-Fixed recipe handling for the last few multiblocks.-Fixed handling of Giant Eggs.-Fixed obscure crash caused by Dingos.-Fixed handling of Spawn Eggs and entities registered to the global list.-Potentially fixed NEI not working correctly for GT++ recipe maps.-Fixed milled byproducts not using the correct texture.-Fixed handling of IC2 EnumHelper code.-Fixed Industrial Cutting Machine defaulting to slicing mode.-Fixed shaped recipe creation.-Minor adjustments to the Volumetric Flask GUI.-Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))-Fixed TC dependency within the Fake Player checker.-Fixed StackOverflowError caused by TC/ExU/GT.-Added another safety catch to the VFC GUI.-Fixed the last few minor NEI issues.-Fixed TC dependency within the Fake Player checker.-Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)-Fixed minor oversight in RC ASM.-Fixed bug where PSS would generate power due to an integer overflow.-Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.-Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.-Fixed Automation of Pollution Scrubbers.GT Scanner Mod-add new fluid colors for underground fluids-changed colors a bitHardcore Ender Expansion-update zh_CN.langHodgepodge-Detect Thermos/Bukkit and don't load incompatible plugins.-Holoinventory-Create zh_CN.langIC2 Crop Plugin-Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)-Added: Crop Simulation level config so you can make the waiting game not impossible. -(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)IFU-redid logic to work propperly with any type of material as input-refractored code (a bit)-fixed GUI-restricted the wand to OW, Nether and TF (configurable)-removed damage bar from Item-added build wrapperIguana Tinker Tweaks-Update zh_CN.langInGame Info XML-Update zh_CN.langIrontanks-bump gradle & forge-optimize imports-run idea inspections-revert Normalize block and item names-remove missing things-fix textures and lang-change silver to steel-back to old textures, but improving them-fix silvertank/topbottom texture color-improve /v2-improve the obsidian tank texture to look more like the minecraft obisidian texture-add hardness to tanks-chaned blast resitance on tanks-Update zh_CN.langJabba-Update zh_CN.langKekztech-New Content-added Ichor and Thaumium Reinforced Jars-added Lapotronic Supercapacitor-Updated Content-added TFFT I/O hatch auto-output function-Fixes-TFFT Structure check fixed-TFFT auto-void not working through TFFT I/O hatch-TFFT I/O hatch not remembering it's state-Kekztech GT blocks now use the correct mining toolMagicbees-Update zh_CN.langMicdoodle Core-Make Micdoodle core buildable by itself-Gradle wrapper 4.4.1-Bump source compat, forge version, and add mcmod.info-Remove version checks based on specific filenames-Add IEntityBreathableMine and Blade Battlegear-Update zh_CN.langNatura-using java 1.6 to build it will help to avoid crahses. Need a fix later-More new config options-Quick cleanup of NContent.java-Add missing Ore Dictionary tags to berries-Register more wooden items to the Ore Dictionary-Update zh_CN.langNodal Mechanics-Update zh_CN.lang-Change attuned Matrix Recipe to fit thematicallyChanged aspects and recipe items(sloth shards and balanced shards). -Old Infusion recipe did not make sense. -Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead. -Possibly a slight nerf but requires the same tech level-Fixed error spiked difficulty-Fixed issue where amber was used in place of balanced shards,-Replace energy crystal with lapotron crystal-swapped one Sloth Shard for the more difficult Pride shardNot Enough Items-Update zh_CN.lang-Parallelize recipe handlers-Use a dedicated ForkJoinPool-Add TaskProfiler back-Reuse the ForkJoinPool in ItemList-Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc). -Should fix craft tweaker item hiding.Open Blocks-Update zh_CN.langOpen Computers-null check & a bit cleanup-a weak table does not need its keys removed-also, this apparently increases the chance for obscure edge case bugs in lua gc-closes #3225-closes #2999-close handles on procs in reverse order-also explicitly close stdout in cat. proc closes it, but this is cleaner-barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.-fix shift+back in /bin/edit - it should backspace normally-[OpenOS] Tiny ls manual fixes-Removed unnecessary characters in the OpenOS manpage for ls-pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)-fix hologram.copy - we weren't sending the full dirty region on updates in some cases-closes #3254-Add Cortana (from Halo; _(Halo))-fix \27[6n response, it should write [ before the coords-improve motion sensor check both feet and eyes-fix a couple of devfs adapter issues-gpu: remove screen link when there is no screen-modem: remove max packet size, as this method no longer exists-tiny cleanup in shell for crashed scripts-remove unknown error message-put 5.3 above 5.2 so it is the first selected architecture-fix cpu to use default lua arch (5.3)-fixing and old unicode bug-the openos io buffer in utf8 mode can splice inside a utf8 sequence-this code prevents that by reading the next chunk to complete the sequence-in the case the stream actually has bad utf8 sequence, the io buffer decides to return-more data than it was asked, rather than corrupt the stream-closes #1207-GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)-We've discussed a large variety of options for the gpu-I've reviewed our options and suggestions. Ultimately - users want faster graphics. -Most of the ideas are relating to what api is meaningful to the user. -The core issue we have in making graphics faster is an increase load on the server.-closes #779-fix openos crash when setViewport is called without args-remove packet sync for invisible gpu change - make free more free-gpu video ram with allocate, free, bitblts-writing text and color data to a gpu page is free and server side only-bitblt to screen cause an update and has more budget and power cost-vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates-gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical-note: dirty page bitblts to a screen are increasinly expensive for larger buffers-bitblts to vram are "free" (no budget, no energy)-note that any direct component call has a minimum .001 budget cost-api rename for get/set buffer, it is now get/setActiveBuffer-this breaks previous build, but this is dev stuff, so it's okay :)-no release is broken here-Added VEGA AI name (Doom 2016)-small adjustment to bitblt perf-also, temporary changes to minimum callback data for perf testing-openos improvements-if /home is readonly, a helpful message is displayed tell the user to run install-remove -i from `cp` alias because a bunch of people complain about it-install` now does not clobber /etc/rc.cfg nor /home/.shrc-significant change, and carefully tested - read/writes to vram is now free, no budget cost-This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are 1)-This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.-also, added better config options for vram settings-gpu vram api return change - freeAllBuffers returns the number of buffers freed-increase timeouts on bitblt after further server load and network load testing-added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default-this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly-update settings.scala to match defaults in application.conf-insure minimal bitblt cost when writing to screen-add tooltip to trading upgrade.-diable rack "relay mode" by default when crafting a new rack-add better descriptive text to debug card connectToBlock-some tooltips and a fix for possible install code path (nil ref)-fix support for multiple gpu vram access to a screen-optimize color write and increase bitblt limits-the color write improvements appears to give clients a 90% speed up on loading color nbt-fixed mixed tier gpu and screen bitblt-use rawequal for internal table checks in machien.lua-allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory-closes #3308-pass wget user-agent, in a special opencomputers way-closes #3305-Update zh_CN.lang-fixed the floppy gui to update its buttons-and cleaned up the packet handler to make sure reads are done regardless of outcome-Rewrite the ru_RU translation of a manpage-Added Seismic Prospector data reading support-GT Assembly line recipe readingOverloaded Armorbar-add build.properties-promoting to non beta versionPam's Harvestcraft-Initial 1.7.10 commit: decompiled pam's hc code-Reformatted missed parts-Update gradlewrapper to 4.4.1-Update thaumcraft API-Prevents crash when loading up the game.-Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu-Replace unintended tab with spaces-Add the listAllseed tag to seeds that were missing it-fixed some bugs maybe we can buil this later agains 1.8 againRemote IO-Gradle updated to 4.4.1-AE2 dependency updated to rv3-Update zh_CN.langRoguelike-Fixes negative buff levels some people use as markers?-update gradle and versionSGCraft-update forge 1614-update gradle-add libs-try fix mystcraft integration (we dont use it anyways)-Create zh_CN.langSpecial Mobs-Update zh_CN.lang-fix crash with tainted magic fociSpice Of Life-Update zh_CN.langStandard Expansion-API Update: Add canvas always striving to occupy less space-Rework PanelRewardChoice-Rework PanelRewardCommand-Rework PanelRewardItem-Rework PanelRewardXP-Rework PanelRewardScoreboard-Prettify GUI-Rework all tasks gui-Retrieval tasks now no consume as standard-All tasks now ignore nbt as standard-Almost done backporting new netcode. Remaining work:-Retrieval Task-XP Task-Scoreboard Task-All Rewards-Redoing task event handlers-Finished remaining files needing backporting-Api update-Changed LivingUpdateEvent to use the new fixed bypass in base mod-Fixed meeting task not handling partial sync-Fixed crafting task not handling partial sync-Fixed loot chest defaults using newer ID names-Fixed missing localisations for backported features-Fixed score database not using thread syncronisation-Changed score database to use TreeMap over HashMap-Fixed issue with retrieval tasks ignoring submission attempts-Fixed dedicated server crash in location task-Fixed dedicated server crash in interact task-Fixed item and fluid tasks still using old IQuest parameter-Fixed existing location tasks loading with biome ID check of 0-Create zh_CN.langSteves Addons-Create zh_CN.langSteves Carts-Create zh_CN.langSteves Factory Manager-Close GTNewHorizons/NewHorizons#5861-2.0.8.9.dev4 Crashes when loading an existing world #5908-Create zh_CN.langStorage Drawers-Update zh_CN.langTecTech-Block nerf (#24)-put Irontank mod to the withelist of BlockNerf-Add recipe for IV-ZPM high amp energy hatches #25 (#26)-Attempt to upgrade gradle to 4.8.1-Null check this stuff-Fix pipes, implement ExtendedFacing, bump version-Refactor to provider and add another helper method for compatiblility-Revoctor Structure util to new package, fix typo-compat for new advanced smd parts (#27)-If you just edit DreamCraft recipe loader you can push yourself @Dream-Master -new structure api-Finish example implementation on transformer-Add hint blocks and fallbacks-Drop element provider by reworking T into calls properly-Refactor old api for fully static context-Fix pollutor localization-Add helper method for on check pass-add on element fail-Optimize navigation-move adders to new package-Refactor instance of for isNavigating method-Remove more old api, add compat, fix typos,add hint only-Implement new api for collider-Add optional hatch adders-Cleanup struct util-Fix navigation, move handles to util-Update struct writer-Tweak the api some more, fix bugs-Add IIcon hint particle-Fix loss, to be max instead of min...-Refactor thaum spark-Added config Option for Block Nerf (#28)-Fix laser logic-Cleanup, add debug print, fix hatch adder optional-Buck Converter from TecTech #6179-Add recipes for some hatches-Uncertainty Resolver has no recipe #6217-REsolve some bugs-Add offline temp reading-Add missing machine type-Fix sound loopsThaumcraft NEI Additions-Create zh_CN.langThaumic Based-removed fortune for seeds-Update zh_CN.langThaumicenergistics-Crafting card support for Essentia Export Bus-Cache search string in the terminal GUIThaumic Exploration-Everfull urn - Gregtech compatibility-Reworking fluid container filling on right click.-Fix GTNewHorizons/GT-New-Horizons-Modpack#1442, -GTNewHorizons/GT-New-Horizons-Modpack#5453, -GTNewHorizons/GT-New-Horizons-Modpack#6249, -KryptonCaptain/Thaumic_Exploration#1.-Update zh_CN.langThaumic Horizons-Fixed Renderer-fixed gradle version replacement-added idea plugin-Create zh_CN.lang-Fix client crash due to ArrayIndexOutOfBoundsExceptionTMechworks-Update zh_CN.langTorohealth-add build.properties-add always show config option-promoting to non beta versionTwilightforest-Attempt to fix NewHorizons #5810-Band-aid fix for makeGlyphBranches getting called when height and size are not set-This should be properly fixed at some point, but I have not been able to find the root cause to do that.-Fix a null check in TFEventListener.-build changes-Added Source and Dev Jar-Increased Java Build version Java6 -> Java8-Enabled UTF-8 encoding-Added idea plugin-Tree related business-renamed dev version to deobfs-Added Drops to magical trees-Fixed Ore Magnet breaking TileEntity Based Ores-Added some Javadoc-removed a magic number for a speaking static final variable-Update zh_CN.langWAILA Plugins-Update zh_CN.lang-Add progress info for basic machines.-Code from 4Gname.-Update en_US.lang-Update PluginGregtech5U.javaWarp Theory-Prevents vanilla warp events after warp cleansing-Update zh_CN.lang-Warp effect blink - Avoid suffocate player in a wallWitching Gadgets-Update zh_CN.lang-Fixing stoveUniversal Singularities-Create zh_CN.langConfig changes:Advanced Solar Panels-Suggestion: a MT recipe for graphene #5903Applied Energistics-Applied Energistics (and related mods) bugs/comments #6080Better Loading Screen-new better loading screen cfgBlood Magic-Add AE2MatrixFrame to teleposer blacklist -AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.-#6186 Added avaritia chests to teleposer blacklistBugtorch-add bugtorch cfgCore Mod-tooltip emerald tank-update config pack version-add text for new bee combsDraconic Evolution-add dim 100 (Deep Dark) to remove DE oresEnder IO-update ender io recipe and cfg-fix derp change rf cost of itemsExtra Utilities-fix(extrautils): missing bottom texture for trading post-Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken-resource referrence of the Trading Post's bottom texture:Forestry-more up todate file for forestry backpakcsGalaxy Space-Fix misspelled crystalGendustry-liquid dna from gendustry only obtainable from sapplings #5911Gregtech-remove deep dark ores because we have now Void miners-Unknown water as an underground fluid #5963-fix gen on some planets/dims-add unkown water will move it tomorrow to the right planet-updat gt configs-fix dimesnion name-added new underground fluids and values-fixed io dim naming-change the amounts bart suggested-lower natural gas spawn as gee8e suggest-commented phosphoricacid out since it not working yet-remove phosporic acid-now io uw fluids works-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142-fix vein name-remove recipe big egg from gt++IC2 Nei Plugin-add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.Ingame Info XML-improve(temperature): add celcius and kelvinItlt-add itlt cfg and iconMinecraft-fix(planks): use vanilla assetServer Dat-update server dat-Change to My Server's IPs in the official server list #5855-New Stone huts Server #6169-remove all starter books and give them as quest rewardScript changes:Advanced Solar Panels-Hybrid solar helmet recipe broken #6063Better Questing-remove rf mod so long it isnt compatible for new BQ3 api-new Betterloading Screen cfg-Binnies Mod-fix(extra-bees): dyes-fix Add missing extractor dyes recipes-imp Change dyes recipes to output Gregtech dyesBiome O plenty-fix(biomesoplenty): dyes recipes-fix: add missing florer to dye extractor recipes-imp: replace BOP specific dyes (black, white, blue, green, brown) by-Gregtech dyes and hides BOP unobtainable dyes from NEICat walk-pulverisator receipt for catwalk receipt #5942Core Mod-Missing recipe on MP : Casting Form (Coinage Mold) #5723Electro Magic Tools-Glue Balls #5921Ender IO-add new ender io recipes to script-fix overseen recipe errors in Ender io-add missing capacitor recipes-fix existing Filter recipe was wrong-Dimensional transceiver recipe #5931-The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036-Recipe Question/Change? #6223Forbidden Magic-fix(forbidden-magic): dyes-fix Add missing extractor dyes recipes-imp Change dyes recipes to output Gregtech dyes Galacticraft-remove bacterial sludge recipe (will be add to BW later)-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928Galaxy Space-Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858-Hybrid Solar Panel Crach #5936-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928Gregtech-feat(gregtech): dyes conversion recipes-Adds shapeless workbench recipes to convert oreDyes to Gregtech dyesIC2-Fixed a bug with the bucket dupIron Tank-new emerald tank recipe-update recipe. No one need this tanks after lv so reduce recipe costs-Iron Tanks is uncraftable #6010-iron tanks works before i add only a control circuitMicroblocks-added more microblocks done with the help of TedtricksMinecraft-oredict the assembler crafting table recipe-Oredict the crafting table recipe to support modded logs in the assemblerNatura-fix(natura): dye recipes and unification-fix Add missing extractor recipe from blue dye-imp Change natura blue dye for gregtech blue dye and hide natura one-Don't register Natura fruit to the ore dictionary, Natura now does that itself- Natura registers its fruits with the same tags that the Natura.zs script does.Railcraft-remove RC blastfurnace recipes they not belongs there-recipe have now a EBF recipeTainted Magic-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928Thaumcraft-Arcane Stone Bricks recipe #5887Thaumic Energetic-Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tagThaumic Tinker-Update ThaumicTinkerer-01.zs Fix #6191-craftweaker legacy support-update Artificial Leather recipes fix script bugsQuests changes:-update zh_CN.lang to 2.0.9.0-Add Pumpkin Pie Quest-change 4x EBF Steel requirements-add Kill quests for neutral mobs-add kill quest for aqua creeper-remove nbt data on mobs quests-adjust BBF Quest need more clay-make LV Piston a or quest to make Pump crafting first-LV chemistry quests not marked as main quests #5818-Description of Quest "Get ready for Tier 3"-Fixed description to match numer of items-Invalid requirement on sensor/emitter quest in IV #5859-Quantum Star quest in IV wants wrong amount of radon #5858-Osmiridium ore from quest useless #5857-#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid. -Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better-#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon-#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest-#5408 Added simple stirling water pump quest-#4742 Added quest for getting electrotine before workstation quest. -Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot-#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar-#5457 Changed text for lv brewery quest-#5457 Swapped energium and lapis amounts-#5457 Delete desh 1461 quest-#5457 Adjusted epoxid quests so there's no leftovers-#5457 Adjusted 2309 Another Acid to worry about amount-#5457 Quest 290 Ninja style split book into two actually usable ones-#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate-#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way. -Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene, -since that's what you're actually after-#5457 Quest 1492 (Assembling Line) changed number to 26-#5457 Quest 1493 (Tier 7) change text to the new ingot.-Quest 1715 (On your way to Tier 4 DIMs) removed first task-Replaced chrome with the new ingot at 1/2 rate, since it's harder to get-#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text-#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. --Made recycling rocket quest optional so you don't recyle it before you can make the T2. -Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore-update questbook to 2.0.8.8x-#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft-Adjust PTFE quests so there's no extra fluid. -Change to require plates instead of bars at the end, since that's what you use-Turn ignorenbt on for quest 1440 oxygen bubble distributor-Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal-Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests-Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with. -Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.-Quest 1727 NBT issue #5881-Outdated Fluid Overview - Quest 1743 #5875-Update en_US.lang-update BQ file for newest version (3)-Quest bugs on 2.0.8.8 #5933-Quest 1197 - NBT issue #5944-Quest 1200 NBT issue #5925-Quest #1511 and #504 in Bee Chapter cannot complete #5909-No recipe for small steel turbine #5905-Remove quest 1689 (LuV Laser Engraver) or make it optional #5882-Quest NBT Issue #5971-Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized. -Reorganized quests based on actual requirements. -Added quests for blood letters pack, demon blood shard, glass knife, orb of armok, -imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb, -tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.-Resaved with dev2 version (dev4 is even more different) so the formatting is fixed-duct tape fix for the location task set range from -1 to 0 need to be tested-duct tape fix for the location task set biome from 0 to -1 need to be tested-Adjust mistake in Ascended quest requirement-Added note to labeller quest about bug-Added note you can't place slime liquid back down-Added note you can automate lead lined box-Fixed #5808 (it'll probably break again though)-Adjusted deep dark quest text as mentioned in #5797-Adjusted #5525 to have the proper metadata on the books-Added text to explain multifarm circuits better-Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests-Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.-Fixed #6076. Also fixed the number asked for in the text for this+similar quests-Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790-Hardcore Ender Expansion & Quests #6086-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)-#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.-#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab-#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab-#5368 Added more text to same quest-#5979 Changed text, made non-main-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)-Add BactericalVat Quest-Fix BacterialVat Quest and Add Glass-Tier Quest-Fix BacterialVat Quest sentences-Move The Clean Lab Quest to IV Tab-Add Glass-Tiers Quests-add new Bio lab and petri dish quest.-Translation update to 2.0.9.0.beta4-Endgame Goals Tab #6172 thanks to @GTNH-Colen-Translation update to 2.0.9.0.RC1-#6123 Turn IgnoreNBT on-#6181 Readded the requirement-#6188 Explained you need the EBF to make the Aluminium-#6115 Cleaned up text-#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests-rearrange Quests and color the headlines-#6161 Completed between 1/2 to 3/4 of the quests-#6161 Finished ZPM-UHV quests. Needs testing however-#6161 Updated to be more complete-#6161 Fixes, adjustments, etc.-#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things-#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug, -added note about chemical plant book and added to book quest-add pumps and conveyors to the coke oven quest back-Update QC text, and add another Q for about chaining/extending-Change elite circuit board amount-Added note about variable amps needed in RS-Fixed Quantum series quest amounts-Mentioned rockets keep fuel-Mention that rocket fuels can be used for power-Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!-#6158 Fixed amounts, also fixed amounts in T2 quest-#6255 Adjusted-#6205 #6250 Changed battery quests to be ult/really ult-#6250 Hid the Teleporter quest, because you can't craft it-#6250 The rest of the stuff mentioned-xenoxene+radox-#6251 Altered LQ and LTX a bit-Improve Rocket Fuel and Rocket Quest-Improve rocket fuel quest line design-Scale up some rocket fuel quests-T6-T8 Rocket quests to be arranged similarly to other rocket quests.-Add some quest reward-Fix T5 Heaby Duty Plate Quest-It's still a work in progress.-Update Enceland-Plut Planet Dungen Quest-Change Rocket Tier 6-8 Requirements Quests-rename to Heavy Duty Plate Quest-Change the text to the same one as the other Heavy duty plate quests




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